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Answer by keeperkai2

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Yeah, it seems that is what the docs mean( different meshes with same material, as long as they have less than 900 vertex attributes, they should be batched and rendered in one draw call right?). But I did some testing in Unity 4.6.4 f1, and it is totally not the case, just putting 2 cubes with default-diffuse material will result in batching. putting the same 2 cubes and a quad with the same material will still increment the draw calls by 1. I don't know for Unity 5 though, maybe this document is meant for Unity 5 so that might be the case there.

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